I wasn’t planning on writing this post so soon.
The original plan was simple: give it a couple of weeks, make the recommended adjustments to FS2024, and then report back with something measured.
That plan lasted… about two days.
FS2024 crashed. Again.
This time, instead of the usual string of expletives, I did something different. I went back to the prior post, pulled up the ChatGPT recommendations, and made the changes — methodically.
Result?
A functioning FS2024 setup that not only runs without crashing or stuttering — but actually looks better than before. More importantly, it now does what I need it to do: deliver a much-better-than-good VFR experience.
And that’s when the next thought crept in.
If it worked here… could it work everywhere else?
The Next Experiment
My Question: "Worked well - now I want to do the same for X-Plane 12. Same hardware, same request as last time but I want to overcome an X-Plane problem, fidelity of the scenery. let's give it a try?"
Warning - Again!
- A.) Like the last two posts, this is going to run long— sorry!
- B.) One should not take this information as gospel. Young Chat has made mistakes before.
✈️ "X-Plane 12 – Tuned for Your Mission
🎯 Your Profile (unchanged — and that matters)
- Alienware laptop (i7-13700HX, 16GB RAM, 8GB GPU)
- 4K TV
- TrackIR + Air Manager
- Saitek yoke/pedals
- Mission: VFR cross-country (FAA rules)
- Goal: 30–40 FPS, stable
👉 In X-Plane terms:
You are CPU-bound first, VRAM-bound second, and chasing scenery clarity, not eye candy.
🧠FIRST PRINCIPLE (X-Plane is different)
Unlike FS2024:
- X-Plane does not stream high-detail photogrammetry
- Out-of-the-box scenery can look… flat
So, the fix is NOT just sliders.
👉 The real solution is:
Balance settings + targeted scenery upgrades.
⚙️ BASE GRAPHICS SETTINGS (START HERE
- Resolution: 4K (native)
- Fullscreen: ON
- V-Sync: OFF
- Frame Lock: 30 or 40 FPS.
- HIGH (not MAX)
👉 MAX will crush your 8GB VRAM at 4K.
Ambient Occlusion
- LOW or OFF
👉 Big GPU hit, minimal VFR benefit.
Anti-Aliasing
- 2x MSAA (start here)
- If stable → try 4x
👉 Avoid FXAA—it blurs cockpit readability.
Anisotropic Filtering
- 16x
👉 Cheap performance, big ground clarity gain.
Shadows
- OFF (global)
- Or Aircraft Only if you must
👉 Shadows are one of the biggest FPS drains in X-Plane.
Rendering Distance (World Objects)
- MEDIUM or HIGH (NOT MAX)
👉 This is your VFR lifeline—but also a CPU killer.
🌎 THE REAL FIX: SCENERY FIDELITY
Let’s address your actual concern directly:
👉 “X-Plane scenery doesn’t look good enough for VFR”
You’re right — out of the box, it isn’t.
Here’s how you fix it:
1. Install Auto-Generated Enhancements
- SimHeaven X-World (free)
What it does:
- Better roads
- Accurate building placement
- Regional realism
👉 This is the single biggest upgrade for VFR flying.
2. Upgrade Mesh (Terrain Shape)
- HD/UHD Mesh (depending on storage)
👉 Improves:
- Hills
- Valleys
- Terrain realism
Critical for:
- Pilotage
- Visual checkpoints
3. Orthophotos (Selective, Not Global)
- Use tools like Ortho4XP (if you choose)
BUT:
👉 Do NOT go all-in at 4K across the country
Instead:
- Build ortho only for areas you actually fly.
4. Trees & Vegetation Mods
- Default trees = weak point
Better trees = better depth perception at low altitude
⚖️ PERFORMANCE BALANCE (YOUR SWEET SPOT)
Here’s what matters for YOU:
Keep HIGH:
- World Objects (MED-HIGH)
- Texture Quality (HIGH)
- Anisotropic Filtering (16x)
Reduce:
- Shadows (OFF)
- AA (2x–4x max)
- Reflections (MIN)
🧩 FINAL CONFIG (PRACTICAL)
Your X-Plane 12 Profile:
- FPS Lock: 30–40
- Textures: High
- World Objects: High
- AA: 2x MSAA
- Shadows: Off
- AO: Off
- Anisotropic: 16x
PLUS:
- SimHeaven installed
- Select ortho regions
✈️ WHY THIS WORKS (FOR VFR)
Because now:
- Roads line up
- Towns look like towns
- Terrain reads correctly
- Visual checkpoints exist
👉 That’s VFR.
Not ultra reflections.
Not perfect shadows.
Not cinematic clouds.
🧠FINAL THOUGHT (IN YOUR LANE)
FS2024 tries to give you the world.
X-Plane asks you to build the world you need.
And once you do — deliberately, selectively — it becomes something else entirely:
Not just a simulator — but a procedural training environment you control."
Where I Stand — Today
For the record:
I have not yet installed SimHeaven, Mesh, or Orthophotos. That's coming.
See: Can X-Plane 12 Become a True VFR Platform?
But the baseline changes alone?
They made a real difference. Immediately.
P3D's next.
Your thoughts,
Kenneth (Ken) Butterly, Founder
Wow! That was really great for you Ken to adjust the game using a ChatGPT recommendations. During last 6-12 months this beast became much more useful and now actually knows a lot about particular games and other tools proper setups.
ReplyDeleteBased on your PC config --16 GB ram, I am surprised that you made the FS2024 work stable with 4K. Have you tried to plug a VR googles as well?
My experiments with VR Oculus 2 rendered mixed results. And flying with no VR seems like it is not getting close enough to the experience of a real flight. My flight instructor also forbids me from using a flight sim. His opinion is that reality of some maneuvers: like power on stall, or power off stall, slow flight landing configuration, slow flight cruise configuration, accelerated stalls, side slip or forward slip is not possible to get understood while not in a cockpit of a real plane. So, I am interested in your thoughts.
By the way, that was Eugene, the site comment publishing is forcing me to be anonymous.
ReplyDeleteThanks, Eugene, for your comment.
ReplyDeleteWorking with ChatGPT, especially within the flight simulation and writing environments, has been instructive. There is a learning curve. I've only scratched at its potential.
As to VR - I have not tried my Quest 3 since the latest adjustment. Next week, maybe. That said, my TrackIR5 and Air Manager are working beautifully.
As to your "light instructor also forbids" comment, When it comes to using home flight simulators, most flight instructors still focus far too much on - the mechanics of flight - which I agree do not match "real flight experience" and never will, and ignore the untapped strength of disciplined, supervised and tasked home flight simulation - procedures, process and flow - repetitive activities of flight training that cost operators and students thousands in wasted Hobbs dollars.
Underutilization of this empowering asset needs to be openly addressed at the professional level, and we will be doing just that - with a blog series - on this site - starting in May.
Eugene, hope you'll follow it - and heck, even your instructor might find the discussion interesting - maybe even provocative!
Ken