Saturday, May 2, 2026

Convergence Under Pressure

Two stories came across my screen today. Different topics — but they point in the same direction.

Bill Gates LOSES CONTROL as Microsoft Engineers QUIT in Mass — The Company Is Eating Itself!


The video above suggests that Microsoft is dealing with internal strain — engineers leaving, frustration around AI being pushed into everything, and a sense that things may be moving faster than they should. The tone is dramatic, but the idea isn’t new. Big shifts tend to create friction.

Bill Gates Responds as Xbox Breaks Free from Microsoft — Leaks Reveal Why!


More videos at Tech Report

The second video looks at Xbox. New leadership steps in, takes a hard look at what’s working and what isn’t, and starts making adjustments. Pricing gets corrected. Focus returns to the core experience. The intent is simple — get back to what works.

It’s worth saying — these videos are opinion pieces, not reports, but they reflect a broader set of conversations happening around both companies.

Put the two together, and this doesn’t read like something breaking. It reads like something being adjusted in real time, with all the tension that comes with that.

In flight simulation, we’re already a step ahead. Whether you’re flying in Microsoft Flight Simulator (2020 or 2024) or X-Plane, the fundamentals don’t change. Tune. Identify. Intercept. Track. Correct. Descend.

In flight simulation, we’ve already moved past the idea of relying on a single system. People shift between platforms when they need to, work around problems when they show up, and keep flying without waiting for everything to be perfect.

Whether that’s Microsoft Flight Simulator (2020), Microsoft Flight Simulator 2024, or X-Plane, the fundamentals don’t change. The same tasks, the same decisions, the same outcomes — just carried out in different environments.

That’s really the point.

Platform still matters, especially when stability becomes an issue. Anyone who has watched an update to Windows 11 ripple through their setup has seen that firsthand. When everything works, you don’t think about it. When it doesn’t, you do.

But even there, the response isn’t to stop. It’s to adjust.

So should we worry?

Not in the way the headlines suggest. This isn’t about collapse. It’s about direction, and how people adapt to it. If Microsoft finds its footing, its platform remains a strong place to fly. If it doesn’t, the flying doesn’t stop — it just shifts.

And that’s where things are different now.

We’re not anchored to a single environment anymore.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Monday, April 27, 2026

Convergence

Two established data sets. One reinforcing signal.

The State of Flight Training 2026 from Redbird Flight Simulations continues to describe a system under sustained pressure. Cost, access, and throughput remain the dominant constraints. Entry into training is steady, but there is no meaningful acceleration in capacity or efficiency. The pipeline is stable — but structurally constrained.

The State of Flight Training in 2026 (Migration 2026)


More videos at Redbird Flight

At the same time, Navigraph 2026 FlightSim Survey reflects a parallel ecosystem operating at scale. Tens of thousands of users are flying multiple times per week. Sessions are measured in hours, not minutes. Usage is increasingly IFR-focused, procedure-driven, and disciplined. The motivation is consistent: immersion, repetition, and skill refinement through structured practice.

FlightSim Community Survey 2026 Results


More videos at Navigraph

One system is formal, regulated, and capacity-limited — expensive to access and slow to scale.

The other is informal, distributed, and effectively unconstrained — always available, globally accessible, and already embedded in pilot learning behavior.

Between them sits a third reality: a pipeline increasingly influenced by both yet not structurally integrated with either.

This is not an awareness problem. The data is visible. The behavior is established. The tools are already in widespread use.

The gap is not informational — it is translational.

Home flight simulation is no longer an emerging adjunct to training. It is a permanent component of how modern pilots learn, practice, and prepare. What has not yet occurred is formal integration into the instructional and regulatory model in a way that meaningfully impacts cost, throughput, or progression efficiency.

The recently submitted NFTA 141 proposal does not materially resolve this in the short term, and there are legitimate questions about its long-term structural impact. It largely operates within the existing framework rather than redefining the relationship between training environments.

All signals point toward convergence.

If the training model adapts, structured home simulation becomes a force multiplier — reducing friction, increasing repetition quality, and improving progression efficiency. It does not replace flight time; it amplifies it.

If it does not, both systems will continue in parallel — connected in practice but misaligned in structure.

Integration is the key to this door.

And it is time to turn it.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Sunday, April 19, 2026

A Multi-Simulator Navigation Experiment

This is an experiment. Not in content — but in structure.

The idea came from across the table at our weekly Friday FSG@ lunch. Bob was thinking ahead — possibly a private pilot certificate — and asked which flight simulator he should build.

I told him it didn’t matter. In my experience, that answer tends to stand up.

But that question led to a harder question — how do you actually prove it?

That’s when I started thinking.

What if you take a real-world flight training concept from a YouTube video, then look at how that same concept appears in other videos across FSX, P3D, X-Plane, MSFS 2020, and MSFS 2024?

Not as separate demonstrations — but as a single repeating pattern.

If the same behavior, decisions, and outcomes show up across platforms, then the argument stops being opinion.

It becomes observable.

So, the goal here is simple: observe and look for repetition.

The Subject - VOR

First Video - Foundational Understanding

You WILL Understand VORs after Watching This! (PPL Lesson 37)


This video breaks VOR navigation down into its core elements — radials, bearings, and the TO/FROM indication. The focus is not procedure, but understanding what the system is doing so you can interpret what you see in the cockpit.

More videos at Free Pilot Training

Now the question becomes: how does that same concept behave inside the simulators? 

Second Video - FSX

Flying the VOR 5 approach into Casa Grande ( FSX: SE Full Flight)


A full IFR-style workflow built around a VOR approach. Navigation, altitude management, briefing, and execution are all tied together into a complete procedural flight down to minimums.

More videos at ComputerPilot

Third Video - P3D

[P3D V4.1] Advanced VOR Navigation Tutorial | Including How to Fly a VOR Approach

This expands the system into structure — airways, intersections, DME fixes, and full-route IFR navigation using VOR and RNAV coordination.

The flight culminates in a complete approach and landing using step-down fixes and radial tracking.

More videos at Captain_Mac

Fourth Video - X-Plane

Cessna 172 VOR Navigation - X-Plane


A clear breakdown of signal behavior and cockpit interpretation. Tuning, identification, radial tracking, drift correction, and station passage (TO/FROM flip) are demonstrated directly.

More videos at The Clayviation Hangar

Fifth Video - FS2020/FS2024

VOR Approach & DME Arc Tutorial with Airline Pilot / Flight Instructor in Microsoft Flight Simulator


A full raw-data VOR approach into Vero Beach. DME arc, radial intercept, step-down descent, station crossing, and outbound tracking are all flown without GPS.  At minimums, the runway becomes visual and the landing is completed using basic instrument discipline.

More videos at Taylair

Closing Thought

Across YouTube, there is already a structured record of how these systems behave — both in real-world instruction and simulation environments.

And across FSX, P3D, X-Plane, and MSFS, the core cockpit tasks remain consistent: tune, identify, intercept, track, correct, descend.

So, the question “which simulator is best?” starts to lose precision.

Because the observable truth is, that the underlying training behavior is already shared.

Which leaves a simpler reality:

The simulator is not the differentiator.

Access and cost are.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Saturday, April 18, 2026

I'm Spartacus!

 Simplicity will help you learn!

More videos at ComputerPilot

More videos at WGU Japlandic

I'm Spartacus!  

I too - simulate on FSX...  sometimes.

And it works with TrackIR 5.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Friday, April 17, 2026

Rethinking the Classroom (and the Business Model Behind It)

The recent discussions regarding trim and fantasy and the Rumsfeldian dialectic was a deliberate setup, a hook, not to mislead, but to draw you onto the battleground, so we can have the conversation that comes next. 

The conversation?  

The structure of flight training today — and maybe tomorrow.

This post wasn’t scheduled for publication for another two weeks. However, a recent development changed that timeline.  The National Flight Training Alliance (NFTA) released a 472-page document titled “A Comprehensive Modernization of Pilot Training Conducted by 14 CFR Part 141 Training Organizations.

I’ve read the entire document — every page. It’s not for the faint of heart. I also ran it through an analytical review to understand what it assumes about aviation, simulation technology, AI’s potential role, and flight training over the next 10–20 years. What emerges is a clear reliance on structured data tracking, increased use of simulation, standardized training flows, and enhanced oversight mechanisms to drive consistency and scalability — an approach that begins to resemble a more corporate, process-driven model of training. At its core, it attempts to modernize and standardize pilot training within existing frameworks — without clearly defining the end-state pilot it is meant to produce.

One of the simplest tests I ran on the document was a basic word search for “future.” What it returned were familiar phrases:

  • future of aviation
  • future-focused system
  • future oversight
  • future modifications.

But what I was really looking for wasn’t terminology — it was direction.

There is no clearly defined end-state. No explicit articulation of the type of pilot this system is intended to produce, the training environment it is optimizing toward, or the operational world those pilots are expected to enter over the next 10–20 years.

Even where AI and simulation are mentioned, they are treated narrowly as administrative oversight tools and existing training hardware, with no substantive exploration of how either reshapes instructional design, skill development, or the broader transformation of pilot training.

And that matters.

Because you cannot meaningfully redesign a training system without a shared understanding of the environment it is preparing people to operate in.

While organizations or institutions debate structure, training is already expanding beyond the traditional classroom-and-aircraft model.  And the cockpit is no longer the only classroom. And the flight school is no longer the only training environment.

The horse has left the barn!

Many flight students already use home flight simulators, and like their non-pilot friends, they’re simming-away!  Many ignoring their instructors cautionary “advice.” 

That said, this attitude is not new. The flight training community has long treated home flight simulation as supplemental — useful for exposure, but not essential to training itself. That framing is becoming harder to maintain, because it is now part of the training ecosystem whether formally acknowledged or not.

Which leads to the first question:

If aircraft time continues to become more expensive, where does repetition actually happen?

Because repetition is where pilots are built.

And once that shifts outside the $200/hr aircraft — even partially — the structure of training changes, whether the system has adapted or not.  The alternative, the flight school simulators average around $60/hr.  Cheaper, but still money wasted!

Accelerated repetition is the name of the game!  

Fewer cockpit hours and cheaper training options are the result.   

Accelerated repetition is best served  — on demand  — at home, on a home flight simulator, under school supervision!

More on this next week!

Your thoughts,

Kenneth (Ken) Butterly, Founder.

Wednesday, April 15, 2026

Ran into something today I couldn’t pass up sharing.

I’ve always liked going cross-country with something playing in the background — usually stories, sometimes documentaries. My old Camry still has a DVD player, and between that and my phone, I’ve got options. So when I stumbled across this, my first thought was simple: where was this when I actually needed it?

The Pilot’s Handbook of Aeronautical Knowledge (FAA-H-8083-25B) has always been one of those foundational texts. If you’re a pilot-wannabe, it’s practically required reading. It’ll get you through the written, sure — but more importantly, it builds the mental framework behind what you’re doing in the airplane.

What caught my attention this time is that it’s now available in audio form.


More videos at Free Audiobooks

For simmers, this is where it gets interesting. One of the biggest gaps in simulation isn’t stick-and-rudder — it’s understanding. Why the airplane behaves the way it does. Why procedures exist. This kind of material fills that gap and, frankly, elevates the entire experience.

I found it on Audible and again on Google Play. Gave it a listen — at least part of it—and it holds up. It’s about 21.5 hours long, so not exactly a quick run. But that’s the beauty of it. Break it into segments, listen on the commute, let it sink in over time.

It’s not flashy. It’s not entertainment in the traditional sense.

But if you’re serious about flying — or even simming—it’s worth your time.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Tuesday, April 14, 2026

Reminder - April Meeting!

 Just a quick reminder.

Our April General Meeting will be held on April 22, 2026 at: Route 20 Restaurant in Sturtevant, WI - 6:30 to 8:30.

Hope you can share the meal and meeting with us.  If you’d like to join us, email me at flightsimulatorgroupat@gmail.com.

Monday, April 13, 2026

DCS - I Am Overwhelmed!

By now, you’ve probably noticed a pattern. I spend a lot of time writing about FS2020/FS2024, X-Plane… even the occasional nod to P3D.

But never DCS.

The reason is both simple — and, admittedly, a little embarrassing.

I’m terrible at it.  And if I’m being honest, more than a little intimidated.

Now, I could fall back on the easy excuse — tell you I’m pushing 81 and maybe I'm not quite as sharp as I used to be. But that’s not even close to the truth.  Not really.

The truth is simpler than that.

I’m overwhelmed.

DCS demands something different from the others. There’s a depth to it — a commitment to climbing a very steep learning and operating curve — that I haven’t been willing to make.

And yet… every time I see it in action, I get it.

I understand the draw.

Because part of me still wants in!

With that in mind...

Why Casual Players STRUGGLE in DCS (Let’s Be Real)


More videos at Adlertag

Your thoughts,

Kenneth (Ken) Butterly, Founder

Saturday, April 11, 2026

Rumsfeldian Unknown Unknown - Uncovered!

Well guys, this is one of those "well I'll be damn" moments.  

I've been saying for a long time that today's flight simulators simply can't replicate the true feel of an aircraft.  And up until now, I believed that assessment was fair — at least it felt that way.

Until today.

While browsing the FSA (Flight Simulation Association) site, I came across something called "Sim Your Plane."  

Note: If you've been waiting for a sign to join FSA... this might be it.

Top Gun: Sim Your Plane


About Sim Your Plane


More videos at Pretoria Limited

Now, I don't know how far along they are from a technology standpoint — but the idea is intriguing.

So yes, my mea culpa may be premature.  But I wouldn't mind being wrong on this one!

Your thoughts,

Kenneth (Ken) Butterly, Founder


 

Friday, April 10, 2026

Friday's Lunch Topic - ATC On Flight Simulators

If you’ve followed this site over the past few months, you already know a few of us from FSG@ tend to gather for lunch most Fridays. Today was no exception.  What starts as a working session rarely stays that way - it usually turns into hangar-talk and problem solving.  

Today’s discussion centered on AI-driven ATC — specifically the latest update to BeyondATC — and the noticeable jump in communication fidelity it brings to the sim. The original sim ATC point is replaced by real hit-the-mic ATC talk!

BeyondATC VFR is HERE! First Look & Test Flight


More videos at FlyLex

Somewhere between the restaurant and home, the thought hit me  BeyondATC isn’t the only ATC package out there.

There are a number of them — some similar, some taking a completely different approach — all trying to solve the same problem: how to make talking to ATC in a simulator feel less like a scripted exercise… and more like flying.

So, I went looking. Put together an across platform list. 

The following ATC chat programs are available for Microsoft Flight Simulator 2024:

  • BeyondATC: An addon that introduces a realistic ATC environment with over 300 ultra-realistic AI voices.
  • OpenSky: A free, non-subscription-based AI Air Traffic Control system for Microsoft Flight Simulator 2020 and 2024.
  • FSHud - Air Traffic Control: A fully integrated panel for MSFS 2024 and 2020, featuring realistic traffic control and compatibility with popular traffic add-ons.
  • SayIntentions.AI: Offers a range of AI-driven ATC services for MSFS, including premium voices and AI cabin crew.

Also, three ATC chat programs for X-Plane:

  • X-ATC-Chatter: A collaboration with LiveATC.net, offering over 58,000 high-quality ATC audio clips for X-Plane 11 and 12. It includes a stand-alone player and integrates with Pilot2ATC.
  • SayIntentions.AI: An AI-based ATC system that supports X-Plane, providing an immersive air traffic control experience.
  • Pilot2ATC: A popular ATC chat program that can be used with X-Plane, allowing for realistic ATC communication during flights.

Another three for Prepar3D:

  • VoxATC: A voice-activated ATC add-on that generates its own traffic and uses standard ATC phraseology. It is designed for voice recognition and provides a realistic ATC experience.
  • Pro-ATC/SR: A complete ATC add-on for MSFS, Prepar3D, and FSX-SE. It provides a realistic ATC experience with a virtual copilot and supports various flight procedures.
  • Pilot2ATC: A companion program for Windows PC-based Flight Simulators that enhances the ATC experience with detailed documentation and a 10-day free trial.

Three more for DCS:

  • VAICOM-Community: A standalone installer that replaces previous versions of VAICOM, compatible with DCS 2.8.X.X and later. It includes all modules available with the last paid release.
  • DCS Voice Chat: Part of the game, available out-of-the-box with two modes: Room and Radio.
  • LotAtc: A complete simulation environment with client + server software that connects with DCS World Simulator or works standalone.

Finally, three more for Aerofly FS 4:

  • ATC Chatter: A program that can be set up manually to add ATC chatter to Aerofly FS 4. You can load specific sound files for different radio frequencies.
  • SayIntentions.AI: This program can be used in Aerofly FS 4 for taxi, takeoff, transitioning airspace, and landing.
  • Pilot2ATC: A companion program for Windows PC-based flight simulators that can enhance the ATC experience in Aerofly FS 4.

At a high level, most of these tools fall into two buckets:

  •  background ATC 
  •  immersive ATC. 

I’ve intentionally mixed both here — because depending on what you’re trying to get out of the sim, either one can be the right answer.

And that’s really the point.

None of these are perfect. Not yet.  But for the first time in a couple years, it feels like we’re moving in that direction.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Convergence Under Pressure

Two stories came across my screen today. Different topics — but they point in the same direction. Bill Gates LOSES CONTROL as Microsoft Engi...