Monday, April 27, 2026

Convergence

Two established data sets. One reinforcing signal.

The State of Flight Training 2026 from Redbird Flight Simulations continues to describe a system under sustained pressure. Cost, access, and throughput remain the dominant constraints. Entry into training is steady, but there is no meaningful acceleration in capacity or efficiency. The pipeline is stable — but structurally constrained.

The State of Flight Training in 2026 (Migration 2026)


More videos at Redbird Flight

At the same time, Navigraph 2026 FlightSim Survey reflects a parallel ecosystem operating at scale. Tens of thousands of users are flying multiple times per week. Sessions are measured in hours, not minutes. Usage is increasingly IFR-focused, procedure-driven, and disciplined. The motivation is consistent: immersion, repetition, and skill refinement through structured practice.

FlightSim Community Survey 2026 Results


More videos at Navigraph

One system is formal, regulated, and capacity-limited — expensive to access and slow to scale.

The other is informal, distributed, and effectively unconstrained — always available, globally accessible, and already embedded in pilot learning behavior.

Between them sits a third reality: a pipeline increasingly influenced by both yet not structurally integrated with either.

This is not an awareness problem. The data is visible. The behavior is established. The tools are already in widespread use.

The gap is not informational — it is translational.

Home flight simulation is no longer an emerging adjunct to training. It is a permanent component of how modern pilots learn, practice, and prepare. What has not yet occurred is formal integration into the instructional and regulatory model in a way that meaningfully impacts cost, throughput, or progression efficiency.

The recently submitted NFTA 141 proposal does not materially resolve this in the short term, and there are legitimate questions about its long-term structural impact. It largely operates within the existing framework rather than redefining the relationship between training environments.

All signals point toward convergence.

If the training model adapts, structured home simulation becomes a force multiplier — reducing friction, increasing repetition quality, and improving progression efficiency. It does not replace flight time; it amplifies it.

If it does not, both systems will continue in parallel — connected in practice but misaligned in structure.

Integration is the key to this door.

And it is time to turn it.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Sunday, April 19, 2026

A Multi-Simulator Navigation Experiment

This is an experiment. Not in content — but in structure.

The idea came from across the table at our weekly Friday FSG@ lunch. Bob was thinking ahead — possibly a private pilot certificate — and asked which flight simulator he should build.

I told him it didn’t matter. In my experience, that answer tends to stand up.

But that question led to a harder question — how do you actually prove it?

That’s when I started thinking.

What if you take a real-world flight training concept from a YouTube video, then look at how that same concept appears in other videos across FSX, P3D, X-Plane, MSFS 2020, and MSFS 2024?

Not as separate demonstrations — but as a single repeating pattern.

If the same behavior, decisions, and outcomes show up across platforms, then the argument stops being opinion.

It becomes observable.

So, the goal here is simple: observe and look for repetition.

The Subject - VOR

First Video - Foundational Understanding

You WILL Understand VORs after Watching This! (PPL Lesson 37)


This video breaks VOR navigation down into its core elements — radials, bearings, and the TO/FROM indication. The focus is not procedure, but understanding what the system is doing so you can interpret what you see in the cockpit.

More videos at Free Pilot Training

Now the question becomes: how does that same concept behave inside the simulators? 

Second Video - FSX

Flying the VOR 5 approach into Casa Grande ( FSX: SE Full Flight)


A full IFR-style workflow built around a VOR approach. Navigation, altitude management, briefing, and execution are all tied together into a complete procedural flight down to minimums.

More videos at ComputerPilot

Third Video - P3D

[P3D V4.1] Advanced VOR Navigation Tutorial | Including How to Fly a VOR Approach

This expands the system into structure — airways, intersections, DME fixes, and full-route IFR navigation using VOR and RNAV coordination.

The flight culminates in a complete approach and landing using step-down fixes and radial tracking.

More videos at Captain_Mac

Fourth Video - X-Plane

Cessna 172 VOR Navigation - X-Plane


A clear breakdown of signal behavior and cockpit interpretation. Tuning, identification, radial tracking, drift correction, and station passage (TO/FROM flip) are demonstrated directly.

More videos at The Clayviation Hangar

Fifth Video - FS2020/FS2024

VOR Approach & DME Arc Tutorial with Airline Pilot / Flight Instructor in Microsoft Flight Simulator


A full raw-data VOR approach into Vero Beach. DME arc, radial intercept, step-down descent, station crossing, and outbound tracking are all flown without GPS.  At minimums, the runway becomes visual and the landing is completed using basic instrument discipline.

More videos at Taylair

Closing Thought

Across YouTube, there is already a structured record of how these systems behave — both in real-world instruction and simulation environments.

And across FSX, P3D, X-Plane, and MSFS, the core cockpit tasks remain consistent: tune, identify, intercept, track, correct, descend.

So, the question “which simulator is best?” starts to lose precision.

Because the observable truth is, that the underlying training behavior is already shared.

Which leaves a simpler reality:

The simulator is not the differentiator.

Access and cost are.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Saturday, April 18, 2026

I'm Spartacus!

 Simplicity will help you learn!

More videos at ComputerPilot

More videos at WGU Japlandic

I'm Spartacus!  

I too - simulate on FSX...  sometimes.

And it works with TrackIR 5.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Friday, April 17, 2026

Rethinking the Classroom (and the Business Model Behind It)

The recent discussions regarding trim and fantasy and the Rumsfeldian dialectic was a deliberate setup, a hook, not to mislead, but to draw you onto the battleground, so we can have the conversation that comes next. 

The conversation?  

The structure of flight training today — and maybe tomorrow.

This post wasn’t scheduled for publication for another two weeks. However, a recent development changed that timeline.  The National Flight Training Alliance (NFTA) released a 472-page document titled “A Comprehensive Modernization of Pilot Training Conducted by 14 CFR Part 141 Training Organizations.

I’ve read the entire document — every page. It’s not for the faint of heart. I also ran it through an analytical review to understand what it assumes about aviation, simulation technology, AI’s potential role, and flight training over the next 10–20 years. What emerges is a clear reliance on structured data tracking, increased use of simulation, standardized training flows, and enhanced oversight mechanisms to drive consistency and scalability — an approach that begins to resemble a more corporate, process-driven model of training. At its core, it attempts to modernize and standardize pilot training within existing frameworks — without clearly defining the end-state pilot it is meant to produce.

One of the simplest tests I ran on the document was a basic word search for “future.” What it returned were familiar phrases:

  • future of aviation
  • future-focused system
  • future oversight
  • future modifications.

But what I was really looking for wasn’t terminology — it was direction.

There is no clearly defined end-state. No explicit articulation of the type of pilot this system is intended to produce, the training environment it is optimizing toward, or the operational world those pilots are expected to enter over the next 10–20 years.

Even where AI and simulation are mentioned, they are treated narrowly as administrative oversight tools and existing training hardware, with no substantive exploration of how either reshapes instructional design, skill development, or the broader transformation of pilot training.

And that matters.

Because you cannot meaningfully redesign a training system without a shared understanding of the environment it is preparing people to operate in.

While organizations or institutions debate structure, training is already expanding beyond the traditional classroom-and-aircraft model.  And the cockpit is no longer the only classroom. And the flight school is no longer the only training environment.

The horse has left the barn!

Many flight students already use home flight simulators, and like their non-pilot friends, they’re simming-away!  Many ignoring their instructors cautionary “advice.” 

That said, this attitude is not new. The flight training community has long treated home flight simulation as supplemental — useful for exposure, but not essential to training itself. That framing is becoming harder to maintain, because it is now part of the training ecosystem whether formally acknowledged or not.

Which leads to the first question:

If aircraft time continues to become more expensive, where does repetition actually happen?

Because repetition is where pilots are built.

And once that shifts outside the $200/hr aircraft — even partially — the structure of training changes, whether the system has adapted or not.  The alternative, the flight school simulators average around $60/hr.  Cheaper, but still money wasted!

Accelerated repetition is the name of the game!  

Fewer cockpit hours and cheaper training options are the result.   

Accelerated repetition is best served  — on demand  — at home, on a home flight simulator, under school supervision!

More on this next week!

Your thoughts,

Kenneth (Ken) Butterly, Founder.

Wednesday, April 15, 2026

Ran into something today I couldn’t pass up sharing.

I’ve always liked going cross-country with something playing in the background — usually stories, sometimes documentaries. My old Camry still has a DVD player, and between that and my phone, I’ve got options. So when I stumbled across this, my first thought was simple: where was this when I actually needed it?

The Pilot’s Handbook of Aeronautical Knowledge (FAA-H-8083-25B) has always been one of those foundational texts. If you’re a pilot-wannabe, it’s practically required reading. It’ll get you through the written, sure — but more importantly, it builds the mental framework behind what you’re doing in the airplane.

What caught my attention this time is that it’s now available in audio form.


More videos at Free Audiobooks

For simmers, this is where it gets interesting. One of the biggest gaps in simulation isn’t stick-and-rudder — it’s understanding. Why the airplane behaves the way it does. Why procedures exist. This kind of material fills that gap and, frankly, elevates the entire experience.

I found it on Audible and again on Google Play. Gave it a listen — at least part of it—and it holds up. It’s about 21.5 hours long, so not exactly a quick run. But that’s the beauty of it. Break it into segments, listen on the commute, let it sink in over time.

It’s not flashy. It’s not entertainment in the traditional sense.

But if you’re serious about flying — or even simming—it’s worth your time.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Tuesday, April 14, 2026

Reminder - April Meeting!

 Just a quick reminder.

Our April General Meeting will be held on April 22, 2026 at: Route 20 Restaurant in Sturtevant, WI - 6:30 to 8:30.

Hope you can share the meal and meeting with us.  If you’d like to join us, email me at flightsimulatorgroupat@gmail.com.

Monday, April 13, 2026

DCS - I Am Overwhelmed!

By now, you’ve probably noticed a pattern. I spend a lot of time writing about FS2020/FS2024, X-Plane… even the occasional nod to P3D.

But never DCS.

The reason is both simple — and, admittedly, a little embarrassing.

I’m terrible at it.  And if I’m being honest, more than a little intimidated.

Now, I could fall back on the easy excuse — tell you I’m pushing 81 and maybe I'm not quite as sharp as I used to be. But that’s not even close to the truth.  Not really.

The truth is simpler than that.

I’m overwhelmed.

DCS demands something different from the others. There’s a depth to it — a commitment to climbing a very steep learning and operating curve — that I haven’t been willing to make.

And yet… every time I see it in action, I get it.

I understand the draw.

Because part of me still wants in!

With that in mind...

Why Casual Players STRUGGLE in DCS (Let’s Be Real)


More videos at Adlertag

Your thoughts,

Kenneth (Ken) Butterly, Founder

Saturday, April 11, 2026

Rumsfeldian Unknown Unknown - Uncovered!

Well guys, this is one of those "well I'll be damn" moments.  

I've been saying for a long time that today's flight simulators simply can't replicate the true feel of an aircraft.  And up until now, I believed that assessment was fair — at least it felt that way.

Until today.

While browsing the FSA (Flight Simulation Association) site, I came across something called "Sim Your Plane."  

Note: If you've been waiting for a sign to join FSA... this might be it.

Top Gun: Sim Your Plane


About Sim Your Plane


More videos at Pretoria Limited

Now, I don't know how far along they are from a technology standpoint — but the idea is intriguing.

So yes, my mea culpa may be premature.  But I wouldn't mind being wrong on this one!

Your thoughts,

Kenneth (Ken) Butterly, Founder


 

Friday, April 10, 2026

Friday's Lunch Topic - ATC On Flight Simulators

If you’ve followed this site over the past few months, you already know a few of us from FSG@ tend to gather for lunch most Fridays. Today was no exception.  What starts as a working session rarely stays that way - it usually turns into hangar-talk and problem solving.  

Today’s discussion centered on AI-driven ATC — specifically the latest update to BeyondATC — and the noticeable jump in communication fidelity it brings to the sim. The original sim ATC point is replaced by real hit-the-mic ATC talk!

BeyondATC VFR is HERE! First Look & Test Flight


More videos at FlyLex

Somewhere between the restaurant and home, the thought hit me  BeyondATC isn’t the only ATC package out there.

There are a number of them — some similar, some taking a completely different approach — all trying to solve the same problem: how to make talking to ATC in a simulator feel less like a scripted exercise… and more like flying.

So, I went looking. Put together an across platform list. 

The following ATC chat programs are available for Microsoft Flight Simulator 2024:

  • BeyondATC: An addon that introduces a realistic ATC environment with over 300 ultra-realistic AI voices.
  • OpenSky: A free, non-subscription-based AI Air Traffic Control system for Microsoft Flight Simulator 2020 and 2024.
  • FSHud - Air Traffic Control: A fully integrated panel for MSFS 2024 and 2020, featuring realistic traffic control and compatibility with popular traffic add-ons.
  • SayIntentions.AI: Offers a range of AI-driven ATC services for MSFS, including premium voices and AI cabin crew.

Also, three ATC chat programs for X-Plane:

  • X-ATC-Chatter: A collaboration with LiveATC.net, offering over 58,000 high-quality ATC audio clips for X-Plane 11 and 12. It includes a stand-alone player and integrates with Pilot2ATC.
  • SayIntentions.AI: An AI-based ATC system that supports X-Plane, providing an immersive air traffic control experience.
  • Pilot2ATC: A popular ATC chat program that can be used with X-Plane, allowing for realistic ATC communication during flights.

Another three for Prepar3D:

  • VoxATC: A voice-activated ATC add-on that generates its own traffic and uses standard ATC phraseology. It is designed for voice recognition and provides a realistic ATC experience.
  • Pro-ATC/SR: A complete ATC add-on for MSFS, Prepar3D, and FSX-SE. It provides a realistic ATC experience with a virtual copilot and supports various flight procedures.
  • Pilot2ATC: A companion program for Windows PC-based Flight Simulators that enhances the ATC experience with detailed documentation and a 10-day free trial.

Three more for DCS:

  • VAICOM-Community: A standalone installer that replaces previous versions of VAICOM, compatible with DCS 2.8.X.X and later. It includes all modules available with the last paid release.
  • DCS Voice Chat: Part of the game, available out-of-the-box with two modes: Room and Radio.
  • LotAtc: A complete simulation environment with client + server software that connects with DCS World Simulator or works standalone.

Finally, three more for Aerofly FS 4:

  • ATC Chatter: A program that can be set up manually to add ATC chatter to Aerofly FS 4. You can load specific sound files for different radio frequencies.
  • SayIntentions.AI: This program can be used in Aerofly FS 4 for taxi, takeoff, transitioning airspace, and landing.
  • Pilot2ATC: A companion program for Windows PC-based flight simulators that can enhance the ATC experience in Aerofly FS 4.

At a high level, most of these tools fall into two buckets:

  •  background ATC 
  •  immersive ATC. 

I’ve intentionally mixed both here — because depending on what you’re trying to get out of the sim, either one can be the right answer.

And that’s really the point.

None of these are perfect. Not yet.  But for the first time in a couple years, it feels like we’re moving in that direction.

Your thoughts,

Kenneth (Ken) Butterly, Founder

More Than a Sim: What We’re Really Building When We Fly

The simulation community has spent a lot of time drawing lines.

  • Between gamer and simmer.
  • Between realism and fantasy.
  • Between entertainment and training.

Those lines stood — until the tools got better.

But in practice, those lines are becoming harder to maintain.  What simulation does today doesn’t fit neatly into any one category anymore.

It Comes Down to Intent

We’ve talked about intentional fantasy before — not as escape, but as engagement.  And as important as that is, it's not the only intent in play.  In the end, simmer or gamer, it's successfully executing your intention that makes the exercise worthwhile.

That said, modern simulation gives us something the real aircraft never will:

The ability to repeat, reset, and refine — on demand.

  • No scheduling constraints.
  • No environmental limitations.
  • No pressure to get it right the first time.

Just repetition.  And repetition is where real familiarity begins to form.

A More Useful Way to Look at It

So maybe the better question isn’t where simulation fits.

It’s how it’s being used.

Because the real value of simulation isn’t just what it represents — it’s what it enables when it’s used deliberately.

A Shift in Thinking

So maybe the question isn’t:

How realistic is the simulator?

Maybe it’s:

How effectively is it being used to build repeatable skill and understanding?

Because once you see it that way, the conversation changes.

Not what the sim can do.

But what you choose to do with it.

Your thoughts?

Kenneth (Ken) Butterly, Founder

Thursday, April 9, 2026

The Opportunity: Intentional Fantasy

So, here’s the question.

If the gamer lives in fantasy — and the simmer pursues realism — what happens when the simmer intentionally borrows from the gamer?  Not to dilute the experience — but to enhance it.

Because in real-world training, we already do this.

A while back, I was up in Oshkosh attending an Experimental Aircraft Association seminar on “The Startle Effect.”

The Startle Response in 57 Seconds


More videos at Federal Aviation Administration

Pilots were paired with instructors and put through a structured exercise.

The scenario was simple:

  • Unexpected engine failure.

What wasn’t simple was the expectation.

We were being evaluated on: 

  •  how quickly we recognized the problem
  •  how quickly and effectively we responded
  •  and how well we executed the outcome:
    • exercised control
    • found a suitable landing area
    • set up the approach
    • flew it to a safe conclusion.

The test required everything — training, experience, decision-making.

But it also required something else:

  • we had to believe it
  • because the engine hadn’t actually failed
  • and the situation wasn’t real.

And yet, for the exercise to have value, it had to feel real enough that our reactions were.

That’s not pure realism — that’s constructed experience — that’s intentional fantasy.

There’s a difference between being startled… and being stunned.

  • Startled, you react.
  • Stunned, you freeze.

In the cockpit, that distinction matters.

An engine failure on takeoff will startle every pilot. That’s human. That’s expected.

But the risk isn’t the startle — it’s the moment that follows.

If the pilot processes the event, transitions to action, and flies the airplane, the outcome is still theirs to shape.

If the pilot becomes stunned — if recognition lags, if action pauses, if the mind hesitates even for a few seconds — the window begins to close.

That’s where training lives.

Why It Matters

That same principle applies directly to the home simulator.

Not by making it less realistic — but by using its flexibility to intentionally introduce situations that force us to think, react, adapt and repeat - safely.

The value of simulation doesn’t come from how closely it mirrors reality.  It comes from what it can demand of the pilot.

And sometimes, the most effective way to make that demand... is through intentional fantasy.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Tuesday, April 7, 2026

A Rumsfeldian Moment - Just thinkin!

This morning, I got to thinking…  and those who know me, know how that usually turns out.

Flight simulation and flight training feel like they’re approaching something interesting — maybe even a shared crossroads. The word that kept surfacing for me was synergy: and the question how do we bring these two worlds together in a way that genuinely improves both training outcomes and the home simulation experience?

So, I put my retired-consultant cap back on and started pulling at the thread. I haven’t hit bottom yet, but I think there’s enough here to start a meaningful conversation.

Let’s begin with first principles.

Strip flight simulation down to its core and you are left with two primary components: 

  • the human 
  • the technology.

Humans operate in two domains: 

  • reality and 
  • fantasy. 

Reality offers limited control. Fantasy — within bounds — is entirely ours. 

Flight simulation lives squarely in that second space: a constructed experience where we recreate flying in our minds, assisted by increasingly capable technology.  The level of fidelity depends on the individual — what they need, what they’re willing to invest, and how far they want to push the illusion.

And yet, this “fantasy” has roots.  Long before computers, devices like the 1910 Antoinette Barrel hinted at what was possible. 

More on this story Antoinette and early flight simulation - Engineering and Technology History Wiki

A century later, we’re surrounded by systems those early pioneers couldn’t have imagined.  The question is: a hundred years from now, how will pilots look back on what we did with today’s tools?

That brings us to the ecosystem.

Two forces drive it: 

  • technology and 
  • the user base.

On the technology side, we have something that is digital, transferable, flexible, and increasingly powerful — though not fully mature. AI is waiting in the wings, and it’s not a stretch to say it will reshape the landscape.

On the user side, there’s a spectrum. Gamers — many with no intention of flying in the real world — sit at one end. Potential pilots sit in the middle. And then there are post-gamers: student pilots and certificated aviators who use simulation as a supplement, a rehearsal tool, or in some cases, a proving ground.

Supporting all of this is the hardware and software stack: CPUs, GPUs, displays, controls, and an ever-expanding ecosystem of simulation platforms and add-ons that push fidelity closer to something usable.

Now, here’s where we have a bit of a Rumsfeldian moment. As Donald Rumsfeld once put it:

There are known knowns; there are things we know we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns—the ones we don't know we don't know.

It sounded clever the first time I heard it. Over time, I’ve come to appreciate just how useful it is.

The known knowns are straightforward. 

Flight simulation works — within limits. It has a proven track record across airlines, the military, flight schools, and increasingly, the home environment. 

But let’s be clear: simulators don’t replicate flight. They provide clues and cues — visual, procedural, sometimes tactile — and the user interprets those clues and cues as reality. When it works, it works remarkably well. When it doesn’t, the gaps matter.

The known unknowns are where things open up. 

We don’t yet understand the full potential of home simulation. We don’t know what hardware is coming next, what it will cost, or how accessible it will be. We don’t know how AI will integrate — whether it becomes an instructor, a scenario generator, or something else entirely. And we don’t know who the long-term players will be. Microsoft abandoned the market before, and startups are always an unknown until they aren't.

And then there are the unknown unknowns—which, by definition, we can’t yet see.

That’s probably enough for one sitting.

I thought this would be simple — more like peeling an apple. Turns out, it’s closer to peeling an onion… with the usual side effects. 

As for that “crossroads stuff” I mentioned earlier, I’ll take that up in a future post.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Sunday, April 5, 2026

Asking Better Questions at 30,000 Feet (and 40 FPS) - Epilogue - Two of Two - P3D

By this time you already know the backstory.  

The Last Post

ChatGPT specked out X-Plane 12.  

This Experiment

My Question: "I also have P3D installed. Let's run the drill one more time."

Warnings!

See Prior Postings!

ChatGPT...

"Now this is turning into a proper series—and P3D is the perfect third act.

Because if FS2024 is “the world delivered” and X-Plane is “the world you build,” then Lockheed Martin Prepar3D is something else entirely:

👉 The world you curate.

And for your mission — VFR training — that distinction matters.

✈️ Prepar3D – Tuned for Your Mission

🎯 Your Profile (consistent — and that’s the point)

Alienware laptop (i7-13700HX, 16GB RAM, 8GB GPU)

  • 4K TV
  • TrackIR + Air Manager
  • Saitek yoke/pedals
  • Mission: VFR cross-country (FAA)
  • Target: 30–40 FPS, stable

👉 In P3D terms:

You are managing an older engine that rewards precision and punishes excess.

🧠 FIRST PRINCIPLE (THIS IS DIFFERENT AGAIN)

P3D is:

  • CPU-bound (heavily)
  • Sensitive to settings imbalance
  • Dependent on add-ons for visual quality

👉 Translation:

Sliders matter — but discipline matters more.

⚙️ BASELINE SETTINGS (START CLEAN)

DISPLAY

  • Fullscreen: ON
  • Resolution: 4K (or consider 1440p upscaled if needed)
  • V-Sync: ON (or use external limiter)
  • Target FPS: 30

👉 P3D likes a locked, stable frame rate more than any other sim.

⚙️ GRAPHICS

Texture Resolution

  • 2048 (start) → 4096 only if stable

👉 4K textures + 8GB VRAM = easy to overload.

Anti-Aliasing

  • TAA (preferred)
  • MSAA if needed, but TAA usually smoother

Dynamic Lighting

  • OFF or LOW

👉 Looks great. Costs a lot.

Shadows

  • OFF (global)
  • Or terrain OFF / aircraft ON

👉 Same story as the others — expensive, limited return for VFR.

🌎 SCENERY (THIS IS WHERE P3D LIVES OR DIES)

Out of the box?

👉 Not good enough for VFR. Full stop.

So we fix it — selectively.

1. Landclass / Texture Upgrades

  • ORBX Global Base (or similar)

What it does:

  • Replaces default textures
  • Improves ground definition

👉 Immediate improvement in VFR usability.

2. Regional Scenery

  • ORBX Regions or TrueEarth (where available)

👉 This is where P3D shines:

  • Hand-crafted terrain
  • Recognizable landmarks
  • Real VFR navigation capability

Note: Mega Scenery Earth, at least as of 12/31/2025 had a sale on its entire 48 state collection.  Their email said they were getting out of the business.

MegaSceneryEarth Washington State V3


More videos like this MegaSceneryEarth

Their website: MegaSceneryEarth > Categories

3. Airports (Selective)

  • Only install what you actually use

👉 Too many detailed airports = performance death spiral.

⚖️ AUTOGEN (THE SECRET WEAPON)

Autogen Density

  • MEDIUM or DENSE (carefully)

👉 This is what gives:

  • Town structure
  • Depth perception
  • Visual references

But:

  • It’s CPU-heavy — find the balance.

🚦 TRAFFIC

  • AI Traffic: LOW or OFF
  • Vehicles/Boats: OFF

👉 Same rule across all sims:
Traffic = CPU spikes = stutters on approach

🧩 THE BALANCED CONFIG

Your Practical P3D Setup:

  • FPS Lock: 30
  • Textures: 2048
  • AA: TAA
  • Shadows: Off
  • Dynamic Lighting: Low/Off
  • Autogen: Medium–Dense
  • Traffic: Off

PLUS:

  • ORBX Global (baseline)
  • Regional scenery where it matters

✈️ WHY THIS WORKS (FOR VFR)

Because now:

  • Roads are visible
  • Towns have structure
  • Landclass makes sense
  • Airports sit in believable environments

👉 That’s what you navigate by.

Not reflections.
Not lighting effects.
Not max sliders.

🧭 FINAL THOUGHT (AND THIS ONE MATTERS)

P3D doesn’t pretend to be anything it’s not.

  • It won’t overwhelm you with photogrammetry
  • it won’t build the world for you automatically
  • but if you approach it with intent — if you install only what you need, set only what you can support, and fly within that envelope —

👉 It becomes incredibly stable… and incredibly useful.

Finally

This post marks the end of the series.  I could not have done it with the help of AI (ChatGPT).  And this is how young Chat, my assistant, summarized the experience:

✍️ "WHERE THIS IS GOING

You now have three distinct philosophies:

  • FS2024 → Manage the firehose
  • X-Plane 12 → Build the environment
  • P3D → Curate the experience

And that’s not just technical—that’s a blog series."

Well, that's it!  Hope it proved valuable.

Your thoughts,

Kenneth (Ken) Butterly, Founder

Friday, April 3, 2026

Asking Better Questions at 30,000 Feet (and 40 FPS) - Epilogue - One of Two - X-Plane

I wasn’t planning on writing this post so soon.

The original plan was simple: give it a couple of weeks, make the recommended adjustments to FS2024, and then report back with something measured.

That plan lasted… about two days.

FS2024 crashed. Again.

This time, instead of the usual string of expletives, I did something different. I went back to the prior post, pulled up the ChatGPT recommendations, and made the changes — methodically.

Result?

A functioning FS2024 setup that not only runs without crashing or stuttering — but actually looks better than before. More importantly, it now does what I need it to do: deliver a much-better-than-good VFR experience.

And that’s when the next thought crept in.

If it worked here… could it work everywhere else?

The Next Experiment

My Question: "Worked well - now I want to do the same for X-Plane 12. Same hardware, same request as last time but I want to overcome an X-Plane problem, fidelity of the scenery. let's give it a try?"

Warning - Again!  

  • A.) Like the last two posts, this is going to run long— sorry!  
  • B.) One should not take this information as gospel.  Young Chat has made mistakes before.  

✈️ "X-Plane 12 – Tuned for Your Mission

🎯 Your Profile (unchanged — and that matters)

  • Alienware laptop (i7-13700HX, 16GB RAM, 8GB GPU)
  • 4K TV
  • TrackIR + Air Manager
  • Saitek yoke/pedals
  • Mission: VFR cross-country (FAA rules)
  • Goal: 30–40 FPS, stable

👉 In X-Plane terms:

You are CPU-bound first, VRAM-bound second, and chasing scenery clarity, not eye candy.

🧠 FIRST PRINCIPLE (X-Plane is different)

Unlike FS2024:

  • X-Plane does not stream high-detail photogrammetry
  • Out-of-the-box scenery can look… flat

So, the fix is NOT just sliders.

👉 The real solution is:

Balance settings + targeted scenery upgrades.

⚙️ BASE GRAPHICS SETTINGS (START HERE


Display

  • Resolution: 4K (native)
  • Fullscreen: ON
  • V-Sync: OFF
  • Frame Lock: 30 or 40 FPS.

Graphics (The Core)

Texture Quality
  • HIGH (not MAX)

👉 MAX will crush your 8GB VRAM at 4K.

Ambient Occlusion

  • LOW or OFF

👉 Big GPU hit, minimal VFR benefit.

Anti-Aliasing

  • 2x MSAA (start here)
  • If stable → try 4x

👉 Avoid FXAA—it blurs cockpit readability.

Anisotropic Filtering

  • 16x

👉 Cheap performance, big ground clarity gain.

Shadows

  • OFF (global)
  • Or Aircraft Only if you must

👉 Shadows are one of the biggest FPS drains in X-Plane.

Rendering Distance (World Objects)

  • MEDIUM or HIGH (NOT MAX)

👉 This is your VFR lifeline—but also a CPU killer.

🌎 THE REAL FIX: SCENERY FIDELITY

Let’s address your actual concern directly:

👉 “X-Plane scenery doesn’t look good enough for VFR”

You’re right — out of the box, it isn’t.

Here’s how you fix it:

1. Install Auto-Generated Enhancements

  • SimHeaven X-World (free)

What it does:

  • Better roads
  • Accurate building placement
  • Regional realism

👉 This is the single biggest upgrade for VFR flying.

2. Upgrade Mesh (Terrain Shape)

  • HD/UHD Mesh (depending on storage)

👉 Improves:

  • Hills
  • Valleys
  • Terrain realism

Critical for:

  • Pilotage
  • Visual checkpoints

3. Orthophotos (Selective, Not Global)

  • Use tools like Ortho4XP (if you choose)

BUT:

👉 Do NOT go all-in at 4K across the country

Instead:

  • Build ortho only for areas you actually fly.

4. Trees & Vegetation Mods

  • Default trees = weak point

Better trees = better depth perception at low altitude

⚖️ PERFORMANCE BALANCE (YOUR SWEET SPOT)

Here’s what matters for YOU:

Keep HIGH:

  • World Objects (MED-HIGH)
  • Texture Quality (HIGH)
  • Anisotropic Filtering (16x)

Reduce:

  • Shadows (OFF)
  • AA (2x–4x max)
  • Reflections (MIN)

🧩 FINAL CONFIG (PRACTICAL)

Your X-Plane 12 Profile:

  • FPS Lock: 30–40
  • Textures: High
  • World Objects: High
  • AA: 2x MSAA
  • Shadows: Off
  • AO: Off
  • Anisotropic: 16x

PLUS:

  • SimHeaven installed
  • Select ortho regions

✈️ WHY THIS WORKS (FOR VFR)

Because now:

  • Roads line up
  • Towns look like towns
  • Terrain reads correctly
  • Visual checkpoints exist

👉 That’s VFR.

Not ultra reflections.
Not perfect shadows.
Not cinematic clouds.

🧭 FINAL THOUGHT (IN YOUR LANE)

FS2024 tries to give you the world.

X-Plane asks you to build the world you need.

And once you do — deliberately, selectively — it becomes something else entirely:

Not just a simulator — but a procedural training environment you control."

Where I Stand — Today

For the record:

I have not yet installed SimHeaven, Mesh, or Orthophotos. That's coming.

See: Can X-Plane 12 Become a True VFR Platform?

But the baseline changes alone?

They made a real difference. Immediately.

P3D's next.

Your thoughts,

Kenneth (Ken) Butterly, Founder

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