We’ve already looked at force feedback (FFB) yokes and rudder pedals, and now it’s time to complete the control trifecta by talking about FFB joysticks. These sticks take what’s happening on-screen and feed it right back into your hands—control resistance, aerodynamic load, even buffeting—turning flight simulation into a truly tactile experience. While the market is still smaller than for yokes or pedals, several standout players are pushing the technology forward.
BRUNNER remains the benchmark for high-end flight controls, and their CLS-E MK II Joystick is the gold standard for FFB in stick form. Built in Switzerland, it delivers professional-grade precision with grip options for jet or Airbus-style setups. Its control loading system dynamically adjusts to match the simulated aircraft’s behavior, making every movement feel true to life. At around $1,400 and up, it’s an investment, but for training, research, or the most demanding sim pilots, it’s hard to beat.
MOZA Racing, fresh from dominating the racing sim space, has brought its know-how to the air with the AB9 Force-Feedback Base. Priced between $550–$700, these units offer strong, smooth FFB performance and a modular design that invites customization. While MOZA’s aviation software isn’t yet as mature as BRUNNER’s, its affordability makes it an appealing middle ground—especially for those already flying with FFB yokes or pedals and looking to round out the experience.
The community and DIY scene is also making noise, with enthusiasts developing FFB joystick bases in the $500 range. They might lack the polish and plug-and-play simplicity of commercial products, but they’re proving that FFB doesn’t have to be reserved for elite setups.
The Bottom Line: If you already have FFB yokes and rudder pedals, adding a force feedback joystick is the natural next step toward full-immersion flight simulation. BRUNNER delivers unmatched realism, MOZA Racing offers a balanced performance-to-price option, and the grassroots innovators are making the technology more accessible than ever. In short, the final piece of the FFB puzzle is here—and it’s worth grabbing the stick.
Your thoughts?
FSG@ Staff
As a real world pilot I understand force feedback is, and I don’t understand why people say we do not get it in the simulator. I have the Honeycomb Alpha on one simulator and the Logitech/Saitek yoke on the other simulator. In both cases, when I push forward on the yoke and maintain the pressure in the dive ( One has to, or the plane will start to level off or climb due to increased speed) I can use trim to relieve the pressure. If that is not force-feedback, what is it? Does the same occur with MSFS? Or is it just an X-Plane thing?
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